Games
Commercial games I worked on as a gameplay engineer, with what I built on each one.
Killer Klowns From Outer Space: The Game
Multiplayer AA, third person. Replicated gameplay systems with GAS, multiplayer replication bugs, gameplay tools.
Mariachi Legends
2D pixel-art Metroidvania. Tag-driven GAS enemy and boss behaviors with Behavior Trees, interactive objects, CPU/GPU optimization.
Contenders Arena
Third-person multiplayer shooter. Multiplayer abilities and core gameplay mechanics in C++ and Blueprints.
Oh Hel No!
Multiplayer resource management game. Enemy AI system and NPC navigation with Behavior Trees.