Daniel Corredor
Senior Gameplay Engineer — Unreal Engine (C++, GAS, Multiplayer)
5+ years building C++ and Blueprint gameplay systems in Unreal Engine 4 and 5. Shipped a multiplayer AA title, Killer Klowns From Outer Space: The Game. I specialize in the Gameplay Ability System (GAS), multiplayer network replication, combat and AI mechanics, and performance optimization.
Demo reel
Featured work
GAS action-combat demo (ILS_Demo)
Data-driven ability sets, abilities bound to input by Gameplay Tag, a custom root-motion dash task, combo windows driven by an AnimNotifyState, and ability costs from a Magnitude Calculation.
Killer Klowns From Outer Space: The Game
Multiplayer AA, third person. Replicated gameplay systems with GAS, multiplayer replication bugs, gameplay tools.
Mariachi Legends
2D pixel-art Metroidvania. Tag-driven GAS enemy and boss behaviors with Behavior Trees, interactive objects, CPU/GPU optimization.
Contenders Arena
Third-person multiplayer shooter. Multiplayer abilities and core gameplay mechanics in C++ and Blueprints.
Oh Hel No!
Multiplayer resource management game. Enemy AI system and NPC navigation with Behavior Trees.
Contact
Based in Bogotá, Colombia. Open to remote roles and relocation.