Daniel Corredor

Senior Gameplay Engineer — Unreal Engine (C++, GAS, Multiplayer)

5+ years building C++ and Blueprint gameplay systems in Unreal Engine 4 and 5. Shipped a multiplayer AA title, Killer Klowns From Outer Space: The Game. I specialize in the Gameplay Ability System (GAS), multiplayer network replication, combat and AI mechanics, and performance optimization.

Demo reel

Demo reel coming soon.

Featured work

All projects →

Contact

Based in Bogotá, Colombia. Open to remote roles and relocation.