About
I’m a gameplay engineer from Bogotá, Colombia. I have worked in Unreal Engine (UE4 and UE5) since 2021, building gameplay systems in C++ and Blueprints: the Gameplay Ability System, multiplayer replication, combat, enemy AI and performance. My background is a degree in Systems Engineering.
Career in games
- 2025 – present · Indie Level Studio, Senior Gameplay Engineer. Mariachi Legends, a 2D pixel-art Metroidvania launching April 2027: GAS enemy and boss behaviors, interactive objects, CPU/GPU optimization, code reviews.
- 2023 – 2024 · GAMECAN EU (Estonia), Mid-Level Gameplay Engineer. Contenders Arena, a third-person multiplayer shooter, and Oh Hel No!, a multiplayer resource management game: multiplayer abilities, enemy AI, the studio’s Unreal documentation and repository guidelines.
- 2021 – 2023 · Teravision Games, Mid-Level Gameplay Engineer. Killer Klowns From Outer Space: The Game, a shipped multiplayer AA: replicated gameplay with GAS, gameplay tools, multiplayer replication bugs.
- 2021 · ON3D Studios, Junior Gameplay Engineer. A single-player 3D fighting game: core combat mechanics, tools and gameplay abilities.
Skills
- Engine: Unreal Engine 4/5, C++, Blueprints, Gameplay Ability System (GAS), Ability Tasks, Animation Montages, Anim Notifies, Enhanced Input, Niagara, UMG, Paper2D, PaperZD.
- Multiplayer: network replication, RPCs, client prediction, dedicated servers, Online Subsystem, Epic Online Services (EOS).
- Engineering: object-oriented design, memory management, CPU/GPU optimization, code reviews, Unreal Insights.
- Tools: Perforce, Git, JIRA, Confluence, Lyra Starter Game, AI-assisted development (Claude, Spec-Driven Development).
Education
- Systems Engineer (bachelor’s degree), Universitaria Los Libertadores, Bogotá.
- Multiplayer Video Game Development in Unreal Engine (140 h), Arkde, 2020–2021.
- Design course (320 h), Cycle Academy, Pärnu, Estonia, 2023–2024.
Languages
Spanish (native) · English (B2, professional working proficiency).