Killer Klowns From Outer Space: The Game
Shipped multiplayer AA · Teravision Games
- Role
- Mid-Level Gameplay Engineer
- Studio
- Teravision Games (Bogotá, Colombia)
- Dates
- Jun 2021 – Apr 2023
- Game
- 3D third-person multiplayer, AA
- Status
- Shipped
- Tech
- Unreal Engine, C++, Blueprints, Gameplay Ability System
- Links
- Official site
Video: the official launch trailer. It shows the game, not only my part of it.
What I built
- Co-developed replicated multiplayer gameplay systems and core mechanics in C++ and Blueprints, using the Gameplay Ability System (GAS) for character abilities.
- Prototyped and built gameplay tools, with maintainable and optimized code, so the design and art teams could iterate fast.
- Profiled game performance and fixed complex multiplayer replication bugs, keeping network synchronization and frame rates stable across target platforms.
- Worked with Art, Audio and QA to deliver complete features, and documented every technical implementation in Confluence.
Credits
I am credited under Programmers in the game’s credits.