Mariachi Legends
In development · launching April 2027 · Indie Level Studio
- Role
- Senior Gameplay Engineer
- Studio
- Indie Level Studio (Bogotá, Colombia)
- Dates
- Feb 2025 – present
- Game
- 2D pixel-art Metroidvania, single player
- Platforms
- PC and consoles
- Status
- In development, launching April 2027
- Tech
- Unreal Engine, C++, Blueprints, Gameplay Ability System, Gameplay Tags, Behavior Trees
What I build
- Enemy and boss behavior system. A modular system on the Gameplay Ability System: combat abilities and behaviors are granted dynamically through Gameplay Tags and orchestrated together with Behavior Trees.
- Interactive objects and core single-player mechanics in C++ and Blueprints, on a tag-driven GAS architecture that assigns logic and behaviors dynamically, without AI controllers.
- Performance. CPU/GPU profiling and optimization on target hardware, finding and fixing critical frame hitches and memory issues.
- Code health. Bug fixing across all gameplay systems and technical code reviews to keep the codebase maintainable long term.
- Workflow. Faster feature iteration and bug fixing with AI-assisted coding (Claude) and Spec-Driven Development, with a manual review of every change for architecture and quality.